After causing up quite a stir with the announcement of a price hike to $60, Studio Wildcard has announced that their full retail release or ARK: Survival Evolved will be pushed back until August 29th, compared to August 8th which was previously stated. Writing in an official blog post by the development team, they have said that they are “deeply apologetic for those who were negatively affected by the delay; it sucks, it wasn’t what we had wanted, nor planned but where we currently stand. We wanted to address this sooner but did not want to make any statements until we were completely sure of what was going to happen.”
However, apart from that, Wildcard has stated that this delay also affects the release of Ragnarok; something that they believe the extra time will benefit enjoyability. Now releasing at the same time as the full retail edition, the new map will be increased by one quatre, will feature new biomes, a new canyon, epic boss encounter, new engrams and “something secret the Ragnarok team are cooking up”. Now that the retail editions are out of the way, the performance of the PC version will be the main priority, so you can expect some patches coming throughout this month. Also, these three aspects of the game are being worked on, so they’ll change too:
Multiplayer Bosses; let’s face it, they’re ridiculous, we know why and we’re going to fix it. You’ll soon be able to enter the boss arenas and fight bosses at reasonable difficulty, it’ll still be a challenge, just no longer a monumental/near-impossible task.
The Baby-to-Juvie-Stasis issue; that’s also getting fixed. For those not familiar, this is the problem where baby-creatures are entering stasis which (sort of) prevents them from ageing, and therefore they’re not eating from troughs which result in death.
The Center & Under the Mesh; we’re going to be implementing a technical solution to stop jerks from going under the map and raiding people. This one will take a little bit longer, but we’ll have it in as soon as possible.